var counter = 0;
function startFloatObjects() {
	switch (counter) {
		case 0:
		// arguments: id, left, top, direction, speed (pixels per loop), delay for restart
			new floatObject("floatDiv1", 0, 100, "right", 1, 3500);
		break;
		case 1:
			new floatObject("floatDiv2", -150, 40, "right", 1, 3500);
		break;
		case 2:
			new floatObject("floatDiv3", -150, 90, "right", 1, 3500);
		break;
		case 3:
			new floatObject("floatDiv4", -2000, 80, "right", 1, 3500);
		break;
		case 4:
			new floatObject("floatDiv5", -250, 75, "right", 1, 3500);
		break;
		case 5:
			new floatObject("floatDiv6", -260, 100, "right", 1, 3500);
		break;
		case 6:
			new floatObject("floatDiv7", -300, 100, "right", 1, 3500);
		break;
		case 7:
			new floatObject("floatDiv8", -320, 100, "right", 1, 3500);
		break;
		case 8:
			new floatObject("floatDiv9", -340, 100, "right", 1, 3500);
		break;
		case 9:
			new floatObject("floatDiv10", -360, 100, "right", 1, 3500);
		break;
		// add more and change the counter max below if you like
		}
	if (counter < 10) {
		counter++;
		setTimeout("startFloatObjects()", 3500);
		}
	}
floatObject.callRate = 55;
if (document.getElementById) startFloatObjects();